5e barbarian toem wolf
The other Subclass available to the Barbarian is the Wildheart, an adaptation of "Path of the Totem Warrior" from 5e. This is an excellent means of attacking foes at a distance and rendering them vulnerable to follow-up attacks from the barbarian or their teammates. Enraged throw allows them to grab and throw an object or enemy as a bonus action, dealing damage and knocking the target prone.Frenzied Strike allows the barbarian to make an additional attack with their weapon each turn by using a bonus action, providing them with additional damage and allowing them to maximize their attacks per turn even without access to an easily grabbed improvised weapon.(With sufficient strength the Barbarian can always just cut out the middle man and use the enemies as improvised weapons, of course.) The extra attack granted by this ability makes positioning more important, as the player ensures the barbarian is always close to something they can grab to smash or throw into enemies.
#5e barbarian toem wolf upgrade
The first of these is the Berserker, a furious warrior whose rage is upgraded into the Frenzy ability.įrenzy is an incredibly dangerous upgrade to rage, which grants the barbarian the ability to make an improvised weapon attack as a bonus action during each of their turns, and also gives them access to the Frenzied Strike and Enraged Throw abilities while enraged. The Barbarian has two subclasses to choose from when reaching level 3, each of which grants different benefits to their playstyle. This is also the level where they get to choose their subclass, both of which will be discussed in the next section. This can be greatly effective at increasing their odds of hitting foes with high AC, and for increasing the odds of a critical hit, but should be used cautiously when surrounded, lest it backfire spectacularly when the enemy gets a turn.Īt level 3, Barbarians gain an additional charge of their rage ability, allowing them to use it an extra time each long rest. Reckless Attack, their other level 2 ability, is a deadly double-edged sword that allows them to gain advantage on attack rolls until their next turn while giving enemies an advantage on attack rolls against them until the Barbarian's next turn. Notably, this is very useful in reducing the damage taken from powerful damaging spells like fireball. They only gain this benefit if they are not blinded, deafened, or incapacitated. They also gain the Danger Sense ability at level 2, which allows them to gain an advantage on dexterity saving throws against effects they can see, such as spells and traps. It's worth noting that their allies can strategically poke them with a weak attack to meet this requirement, keeping their angry friend on top form even if said friend can't hit anything that turn. This means the Barbarian needs to always be attacking and/or being attacked if they want to get the most out of their Rage. It lasts for 10 turns but ends early if a turn passes without the Barbarian dealing or taking damage.
Their Signature Ability, Rage, causes them to deal 2 extra damage with all melee and improvised weapons, and thrown objects, while also gaining resistance to physical damage and advantage on strength checks and saving throws. RELATED: Baldur's Gate 3: Who Are The Mind Flayers? Ideally, their role in the party is that of a front-line fighter, tanking hits and paying them back with interest while keeping attention away from the squishier members of the party.
The Barbarian is a very dangerous class when engaging in combat, able to render itself resistant to physical damage while dealing extra damage with all melee and improvised weapons (which includes thrown objects).